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Eleval: 2014-04-28 11:04:44 am
Eleval: 2014-04-28 11:04:27 am
16 posts
Ok, I've stressed the game until I got like 15FPS (and extremly long camera changes) and the timer scaled on it. I mean, the lower the FPS were, the slower the timer was which confirms what we thought : Timer scales on the FPS which makes it fair to everyone no matter which hardware the game is run on, unlike RTA. Time data is like either incremented each frame by 33ms or waits 30 frames to increment the timer by 1s. It's not fetching the time from Windows or anything which could cause randomness.

TLDR : Timer is fair because it scales on the hardware.
Posting with a temporary account for the moment.

I see no point in switching. IGT has been the metric we have used to track records since pretty much the games inception and it should continue to stick that way. No point in switching that for one specific port of the game.
10 posts
DiabUK
Quote from Eleval:
Ok, I've stressed the game until I got like 15FPS (and extremly long camera changes) and the timer scaled on it. I mean, the lower the FPS were, the slower the timer was which confirms what we thought : Timer scales on the FPS which makes it fair to everyone no matter which hardware the game is run on, unlike RTA. Time data is like either incremented each frame by 33ms or waits 30 frames to increment the timer by 1s. It's not fetching the time from Windows or anything which could cause randomness.

TLDR : Timer is fair because it scales on the hardware.

Sort of that I was thinking, the game seems to count in seconds and if you can get to a loading zone a few frames earlier then someone else you will save a second, so with so many door loading zones in the game people are losing or gaining time in many places.

Maybe it's not doing that but it seems like it, guess they never thought about having frame perfect timing back when they designed it.
Edit history:
Carcinogen: 2014-05-17 04:09:12 pm
Carcinogen: 2014-05-17 04:08:09 pm
204 posts
http://www.unknowncheats.me/forum/other-games/114373-dino-crisis-pc-timer-information.html

Check out this thread. Semi-related. You can see the process that is used to find the in-game timer for Dino Crisis, and that the game pretty much runs on processing cycles (or "ticks" as they are called in this thread) which count upward. Every time the game processes something, it ticks upward. The game lags, so does the timer.

We can't find a developer or modder who can comment on it, but a hacker is the next best thing :p
5 posts
I chimed in my opinion on Arcadia's youtube video

The thing is, he has more people supporting him with votes on his poll, but the problem, is that all these people who support him, don't understand the nitty gritty.  They don't understand the technical stuff behind the ingame timer and how it actually works.  It's this reason, that RTA times will never be officially recognised as legit records.  The facts support the ingame timer, so the legit records will continue to be ingame times, and not RTA.
Edit history:
Joshkaz: 2014-05-27 12:06:42 pm
12 posts
RTA looks nicer to the viewers, and easier for them to follow most of the time.
They really don't care if using RTA allows someone with tons of mistakes to get a better time than someone who made far less mistakes. They just care for the hype that comes with the close times. You won't change their views even with Hard facts like the SH3 video or even Wersters video on the matter.

Werster's video shows that RTA shouldn't always be used and even then people are going "RTA always should be used", "Why not just always use RTA?" even justifying unneeded bad play as "strategy." You can't change these peoples opinions on the matter even with cold hard facts.

Best to just ignore them since they really have no say on if a game goes IGT or RTA unless they actually run said game and are apart of its community.
Edit history:
Carcinogen: 2014-05-27 12:37:13 pm
Carcinogen: 2014-05-27 12:36:42 pm
Carcinogen: 2014-05-27 12:34:09 pm
Carcinogen: 2014-05-27 12:32:13 pm
Carcinogen: 2014-05-27 12:31:35 pm
Carcinogen: 2014-05-27 12:30:43 pm
Carcinogen: 2014-05-27 12:29:14 pm
204 posts
Quote from AndehX:
The thing is, he has more people supporting him with votes on his poll, but the problem, is that all these people who support him, don't understand the nitty gritty.  They don't understand the technical stuff behind the ingame timer and how it actually works.  It's this reason, that RTA times will never be officially recognised as legit records.  The facts support the ingame timer, so the legit records will continue to be ingame times, and not RTA.


Well, yeah, because he polled HIS SUBSCRIBERS, not speedrunners. That's what made me angry about that whole debacle. This isn't something you can ask someone who casually watches speedruns and expect them to answer with an informed decision with information from both sides. He was the one who made a video, and therefore had the stage, so any information he would have to give to someone who doesn't know anything about the subject would be eaten right up, because that's all they know about the subject. They are not competing participants in the activity.

http://strawpoll.me/1570868/r

Do you know 75 people who speedrun Resident Evil, because I sure don't, and I could have made an itemized list of people who had a passing interest in it by now.

It's a dead issue anyway for this community, and a touchy one now apparently. No need to talk about it anymore. Gonna lock this thread so we can move on, because it's only going to devolve into a circlejerk from here now that we have an answer.