16 posts
Ok, I've stressed the game until I got like 15FPS (and extremly long camera changes) and the timer scaled on it. I mean, the lower the FPS were, the slower the timer was which confirms what we thought : Timer scales on the FPS which makes it fair to everyone no matter which hardware the game is run on, unlike RTA. Time data is like either incremented each frame by 33ms or waits 30 frames to increment the timer by 1s. It's not fetching the time from Windows or anything which could cause randomness.
TLDR : Timer is fair because it scales on the hardware.
TLDR : Timer is fair because it scales on the hardware.