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This thread shall help you mastering Resident Evil 4. Auddy07, the current NTSC NG+ GCN world record holder, uploaded a very helpful glitch tutorial but I will explain the mechanics here as well. Give me some time. :-)
Difficulty Adjustment: Resident Evil 4 has a dynamic difficulty. What does that mean? Everything affects the difficulty if you play on normal difficulty. This mechanic does not work on "Easy" because this is already the easiest setting possible. On "Professional", the highest difficulty, this DA is not triggerable either.
As already mentioned, everything affects the difficulty on "Normal". Accuracy, deaths and stamina. That means if you get hit more often, die or have bad aiming, the game adjusts the AI causing them to be less aggressive, less damaging and their hit box to be smaller because they attack you only in one direction instead of turning around during the startup frames of their attack. The game will spawn less enemies aswell sometimes. This mechanic is very well known for Chapter 3-1. If you take six hits or more in Chapter 2-3, the game will adjust the difficulty temporarily to "Easy" causing the enemies to be less aggressive and there will be way less enemies in the waterhall.
Ditman Glitch: The most famous glitch in Resident Evil 4. You will need the "Striker" for that. If you play New Game, you can buy this weapon in Chapter 4-1 right before the Verdugo boss fight. This weapon grants you to increase your movement speed by almost 50%. If you aim with the Striker you will see the red laser that helps you to aim. If you switch the weapon before the red laser shows up, you will doing everything faster by 1.5. It is important that you change the weapon and not selecting the Striker again. This glitch gets cancelled on almost every situation though. If you take damage, guard yourself, open doors, trigger QTEs, enter CGI cutscenes, leaving an area, healing or aiming with the Striker during the glitch, the glitch gets cancelled immediately. This glitch is essential for your speedrun so make sure to master it in terms of fast execution.
Rest: tba
Difficulty Adjustment: Resident Evil 4 has a dynamic difficulty. What does that mean? Everything affects the difficulty if you play on normal difficulty. This mechanic does not work on "Easy" because this is already the easiest setting possible. On "Professional", the highest difficulty, this DA is not triggerable either.
As already mentioned, everything affects the difficulty on "Normal". Accuracy, deaths and stamina. That means if you get hit more often, die or have bad aiming, the game adjusts the AI causing them to be less aggressive, less damaging and their hit box to be smaller because they attack you only in one direction instead of turning around during the startup frames of their attack. The game will spawn less enemies aswell sometimes. This mechanic is very well known for Chapter 3-1. If you take six hits or more in Chapter 2-3, the game will adjust the difficulty temporarily to "Easy" causing the enemies to be less aggressive and there will be way less enemies in the waterhall.
Ditman Glitch: The most famous glitch in Resident Evil 4. You will need the "Striker" for that. If you play New Game, you can buy this weapon in Chapter 4-1 right before the Verdugo boss fight. This weapon grants you to increase your movement speed by almost 50%. If you aim with the Striker you will see the red laser that helps you to aim. If you switch the weapon before the red laser shows up, you will doing everything faster by 1.5. It is important that you change the weapon and not selecting the Striker again. This glitch gets cancelled on almost every situation though. If you take damage, guard yourself, open doors, trigger QTEs, enter CGI cutscenes, leaving an area, healing or aiming with the Striker during the glitch, the glitch gets cancelled immediately. This glitch is essential for your speedrun so make sure to master it in terms of fast execution.
Rest: tba
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