2 posts
So this thread is meant to be a discussion about what timer to go by when you're speedrunning RE2.
Some people want to use realtime and some want to use ingame timer and I would like to hear everybody's
opinion about this. First off I'll tell you what I think.
I think that everybody should use realtime because the ingame timer for RE2 isnt correct at all. I'm not
talking about that its slower compared with realtime but that its random and the time will differ almost
every time, this occurs all the time when people are racing on SRL (were everybody have to go by realtime).
The person who wins the race will not always have the best time for the ingame timer.
I will provide you with some pictures that I've taken from a few runners and compare them with each other and
also themselves. Everybody is using the program for the ingame timer/Health meter and a realtimer so all I had
to do was to look what the ingame timer was when everybody been playing for 50min in realtime.

Runs:
As you can see everybody had been playing Claire A for 50min in realtime and started the timer at the same time.
What we can see from the pictures is that the ingame timer doesnt only differ between other players but
also themselves. The biggest difference was one of Arcadias run compared with my own run. He was 1 minute
and 3 seconds ahead of me according to the ingame timer but in realtime we where right next to eachother.
Going by the ingame timer becomes a really big issue for those who want to improve there PB's and they will
have no chance in the world to break a WR with their current setup, using realtime though would solve everything.
Lets not forget the current WR's and all the PB's. I dont think that everybody would like to switch to realtime
because then we would have to time every run and change it from ingame time to realtime. My suggestion is that we
can have 2 WR for each scenario. one for realtime and one for ingame time.
Lastly I just want to make something clear. I do NOT complain about the actual program that allow us to see the ingame
timer and health meter which is made by Dchamps and Mortician. As far as I'm concerned it doesn't effect the ingame timer because I've done runs without it and
got the same result as I've been explaining.
So please tell my your opinions and let the discussion begin ;)
Some people want to use realtime and some want to use ingame timer and I would like to hear everybody's
opinion about this. First off I'll tell you what I think.
I think that everybody should use realtime because the ingame timer for RE2 isnt correct at all. I'm not
talking about that its slower compared with realtime but that its random and the time will differ almost
every time, this occurs all the time when people are racing on SRL (were everybody have to go by realtime).
The person who wins the race will not always have the best time for the ingame timer.
I will provide you with some pictures that I've taken from a few runners and compare them with each other and
also themselves. Everybody is using the program for the ingame timer/Health meter and a realtimer so all I had
to do was to look what the ingame timer was when everybody been playing for 50min in realtime.

Runs:
ArcadiaSkies: 45:52
ArcadiaSkies: 45:58
Darazanjoll: 46:40
Darazanjoll: 46:55
Fiercekyo: 46:24 http://www.twitch.tv/fiercekyo/b/478366533
Fiercekyo: 46:38 http://www.twitch.tv/fiercekyo/c/3560429
Deathnite11: http://www.twitch.tv/deathnite11/c/3480336
ArcadiaSkies: 45:58
Darazanjoll: 46:40
Darazanjoll: 46:55
Fiercekyo: 46:24 http://www.twitch.tv/fiercekyo/b/478366533
Fiercekyo: 46:38 http://www.twitch.tv/fiercekyo/c/3560429
Deathnite11: http://www.twitch.tv/deathnite11/c/3480336
As you can see everybody had been playing Claire A for 50min in realtime and started the timer at the same time.
What we can see from the pictures is that the ingame timer doesnt only differ between other players but
also themselves. The biggest difference was one of Arcadias run compared with my own run. He was 1 minute
and 3 seconds ahead of me according to the ingame timer but in realtime we where right next to eachother.
Going by the ingame timer becomes a really big issue for those who want to improve there PB's and they will
have no chance in the world to break a WR with their current setup, using realtime though would solve everything.
Lets not forget the current WR's and all the PB's. I dont think that everybody would like to switch to realtime
because then we would have to time every run and change it from ingame time to realtime. My suggestion is that we
can have 2 WR for each scenario. one for realtime and one for ingame time.
Lastly I just want to make something clear. I do NOT complain about the actual program that allow us to see the ingame
timer and health meter which is made by Dchamps and Mortician. As far as I'm concerned it doesn't effect the ingame timer because I've done runs without it and
got the same result as I've been explaining.
So please tell my your opinions and let the discussion begin ;)
Thread title: