18 posts
Hey guys,
Kind of new to speed running, but been doing them for awhile anyway, nothing worthwhile other then the few runs I've managed to get for the NG+ runs I've done.
but i do plan to try running all 6 categories for Revelations anyway. tryin to get a better handle on what others use to there advantage as well. but I'll list what I've been using to get past sections and such,
"Beach Pass"
Pretty sure everyone uses this, but during mission 1-2 when it flash backs to the beach with jill and parker, you can skip out the blob breaking out of the door by simply making sure your last scan for 100% happens back in the starting area. so you can quickly route out a few blobs to scan on the way to the second room scan the 3-4 blobs in there and then run all the way back and end your scan on the blob with the "Metal Detected" scan in it for the final 100%
"Radio Harassment"
Another "skip" you can use to avoid a radio conversation, when you go to get the key from Rachel's corpse when she's thrown against the glass in 1-3 if you leave the oozes' alone you're able to skip the entire radio conversation that would occur otherwise, so simply run into the room, past the table and scan in between the oozes and hope one lunges at you while you pick the key up to even avoid some damage and knock back delay.
"Crab Walk"
this is what I heavily abuse and from what I've noticed in other video's of runners, no one really uses. i Don't know if its because they use a controller, but with the keyboard, during any radio conversation you're stuck in, if you walk diagonally with W + A or D you will move at the double the speed, this works for really any time your character isn't moving at the default run speed. IE, Radio call, Shouldering Raymond, Getting up with Chris after the wolf defense in his first flash back. thing's like that. It'll make you move faster during those slow down's I've not tested to see if it works on a controller, so I've no clue otherwise.
"Magic Pipe"
When the bilge is flooding and you have to find the two pipes to break your way out of the top of the room, you can grab one of the pipes through the console as you dive under, instead of having to swim over and grab it, which leaves the one at the bottom the only one to really have to swim to get.
I've named them stupidly because I have a childish mind and a horrible naming sense, no idea what people call them. but thats basically what i've labeled them as when ever i've gone through and ran things.
Anyone else have any tricks they've used while running through ?
Kind of new to speed running, but been doing them for awhile anyway, nothing worthwhile other then the few runs I've managed to get for the NG+ runs I've done.
but i do plan to try running all 6 categories for Revelations anyway. tryin to get a better handle on what others use to there advantage as well. but I'll list what I've been using to get past sections and such,
"Beach Pass"
Pretty sure everyone uses this, but during mission 1-2 when it flash backs to the beach with jill and parker, you can skip out the blob breaking out of the door by simply making sure your last scan for 100% happens back in the starting area. so you can quickly route out a few blobs to scan on the way to the second room scan the 3-4 blobs in there and then run all the way back and end your scan on the blob with the "Metal Detected" scan in it for the final 100%
"Radio Harassment"
Another "skip" you can use to avoid a radio conversation, when you go to get the key from Rachel's corpse when she's thrown against the glass in 1-3 if you leave the oozes' alone you're able to skip the entire radio conversation that would occur otherwise, so simply run into the room, past the table and scan in between the oozes and hope one lunges at you while you pick the key up to even avoid some damage and knock back delay.
"Crab Walk"
this is what I heavily abuse and from what I've noticed in other video's of runners, no one really uses. i Don't know if its because they use a controller, but with the keyboard, during any radio conversation you're stuck in, if you walk diagonally with W + A or D you will move at the double the speed, this works for really any time your character isn't moving at the default run speed. IE, Radio call, Shouldering Raymond, Getting up with Chris after the wolf defense in his first flash back. thing's like that. It'll make you move faster during those slow down's I've not tested to see if it works on a controller, so I've no clue otherwise.
"Magic Pipe"
When the bilge is flooding and you have to find the two pipes to break your way out of the top of the room, you can grab one of the pipes through the console as you dive under, instead of having to swim over and grab it, which leaves the one at the bottom the only one to really have to swim to get.
I've named them stupidly because I have a childish mind and a horrible naming sense, no idea what people call them. but thats basically what i've labeled them as when ever i've gone through and ran things.
Anyone else have any tricks they've used while running through ?
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